Blood Angels: Blood Drinkers 1850 – 3.1

Blood Drinkers 3.0 moves the  focus to a modular design containing two distinct battle groups that enables the ultimate in flexibility.

Each battle group can compete independently as a 5 squad force (if required), and will deploy based on need (flamers together, fists together, etc).

Battle Group Alpha:

1 fist, 1 flamer, 2 meltaguns, 5 Power Weapons
2 Las/Plas, 2 AV13 vehicles, 1 FNP/FC bubble

[Alpha Leader]
Librarian:
Power Armor (Blood Lance, Unleash Rage)
Honor Guard: 4x Power Weapons, Chapter Banner
Rhino:
Standard

[Alpha One]
5 Assault Marines:
Meltagun, Power Fist
Razorback: Lascannon and Twin-Linked Plasmagun

[Alpha Two]
5 Assault Marines:
Flamer, Power Weapon
Razorback:
Lascannon and Twin-Linked Plasmagun

[Alpha Three]
Baal Predator:
Flamestorm Cannon
Vindicator:
Dozer Blade

Battle Group Bravo:

1 fist, 1 flamer, 2 meltaguns, 3 Power Weapons
2 Las/Plas, 2 AV13 vehicles, 1 FNP/FC bubble

[Bravo Leader]
Sanguinary Priest:
Power Weapon
5 Assault Marines: Meltagun, Power Weapon
Razorback: Twin-Linked Heavy Bolter

[Bravo One]
5 Assault Marines:
Meltagun, Power Fist
Razorback: Lascannon and Twin-Linked Plasmagun

[Bravo Two]
5 Assault Marines:
Flamer, Power Weapon
Razorback: Lascannon and Twin-Linked Plasmagun

[Bravo Three]
Baal Predator:
Assault Cannon, Heavy Bolter
Baal Predator:
Assault Cannon, Heavy Bolter


Change log:

Honor Guard
-2 Meltaguns
+2 Power Weapons

Assault marine Squads (Diversity really is key)
-2 Power Weapons + 2 Power Fists
+2 Flamers -2 Meltaguns

Razorbacks
-1 heavy Bolters, +1 Las/Plas
~Twin Linked Las turned back into Las/Plas (Twin-Linked, Double Tapped Plasma at 12″ > 1 Twin Linked Las)

Unit Adds
+1 Vindicator (combining this with the Flamestorm creates a nice target priority effect)

Unit Del
-2 Predators

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